what I'm good at  retro3d
objective | skills | experience | download

Character Animation is my primary skill. I have created animation for several games (both 3D and 2D) and have created several animated shorts. I am skilled in 3D Studio MAX and Maya as well as traditional animation techniques. I'm not afraid to learn new methods or software and consider it an essential part of my job.

Modeling
is also a primary skill. I have created both high detail models and low polygon models for use in games. I am also skilled at painting texture maps and UVW mapping.

Technical and effects animation: I am skilled at creating texture map animation and particle system effects. I also have experience rigging models for animation and creating morph targets and controllers for facial animation.

Scripting is another of my strengths. I have written and implemented scripts for level editors, and created multimedia applications for the internet.

I also have several secondary skills, including level design, music composition, web design, programming and illustration.

 
 
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