Character Animation
is my primary skill. I have created animation for several games
(both 3D and 2D) and have created several animated shorts. I am
skilled in 3D Studio MAX and Maya
as well as traditional animation techniques. I'm
not afraid to learn new methods or software and consider it an essential
part of my job.
Modeling is also a primary skill. I have created both high
detail models and low polygon models for
use in games. I am also skilled at painting texture maps
and UVW mapping.
Technical and effects animation: I am skilled at
creating texture map animation and particle system effects. I also
have experience rigging models for animation and
creating morph targets and controllers for facial animation.
Scripting is another of my strengths. I have written
and implemented scripts for level editors, and created
multimedia applications for the internet.
I also have several secondary skills, including level design,
music composition, web design,
programming and illustration. |